Full LibGDX Game Tutorial – Box2D Body Factory Welcome to part 4 of our Full LibGDX Game Tutorial. This part will focus on the Box2D and creating a Body Factory to create our bodies for us instead of typing code in every time for each object. If you haven’t seen the earlier parts of this tutorial […]
box2d
Full LibGDX Game Tutorial – Box2D

Full LibGDX Game Tutorial – Box2D Welcome to part 3 of our Full LibGDX Game Tutorial. This part will focus on the Box2D basic, creating a world, stepping it through time and adding different types of bodies to it. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full […]
Full LibGDX Game Tutorial – Project setup

Full LibGDX Game Tutorial This Full LibGDX Game Tutorial is a full-blown game development tutorial covering all aspects of creating a game using Box2D in libGDX. It is aimed at those people who want to create games but have no knowledge about programming at all. Not only will we cover techniques used to create games […]
Explosions in Libgdx with Box2d

In a game I’m developing I wanted to have some realistic explosion effects. At first, I thought I would just apply an impulse to all objects within range of the explosion. However, this created unrealistic movement in the affected objects and the objects didn’t rotate. I tried using ray casts to set points to apply the forces […]