Full Unity 2D Game Tutorial 2019 – Simple Enemy AI In this section of the tutorial we will go over creating an enemy and giving it simple AI to follow the player. We will also give the enemy some colliders so it can detect collisions with other objects. Full Unity 2D Game Tutorial 2019- Creating […]
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Full Unity 2D Game Tutorial 2019 – Firing Bullets
Full Unity 2D Game Tutorial 2019 – Firing Bullets In this section of the tutorial we will look into creating prefabs (prefabricated objects) in order to fire bullets from our player. Full Unity 2D Game Tutorial 2019 – Creating The Bullet Create an empty to hold all our bullet parts and name it BulletObject. Add […]
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Full Unity 2D Game Tutorial 2019 – Background and Camera
Full Unity 2D Game Tutorial 2019 – Background and Camera In this section of the tutorial we will go into adding images and making them tile as well as adding some code to the camera to make it follow the player around. We will use the following image for our background. Full Unity 2D Game […]
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Full Unity 2D Game Tutorial 2019 – Player Movement
Full Unity 2D Game Tutorial 2019 – Player Movement In this section of the tutorial we will create a player object that we can control with the keyboard or controller. We will then focus on Player Movement using the physics engine provided in unity. Full Unity 2D Game Tutorial 2019 – Creating the player object The […]
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Full Unity 2D Game Tutorial 2019 – Creating the project
Unity 2D Game Tutorial Unity 2D Game Tutorial – Tutorial Goals The aim of this tutorial is to guide you through creating a 2D game in Unity 2019. This will cover all aspects from project setup, adding entities, player controls and all the way to publishing the game on Itch.io. In this tutorial we will […]
LibGDX Project Generator 2019 Tutorial – Eclipse – Android Studio
Over the past couple of years libgdx, eclipse and android have went through many changes. These changes have made a lot of the tutorials online out of date so a new tutorial detailing the steps required to generate a new project was needed. So before we begin I’d like to note what versions I will […]
Texture Filter – Picking Pixels
What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Full LibGDX Game Tutorial – Clean Up
Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]
Full LibGDX Game Tutorial – Ashley & Steering Behaviors
Full LibGDX Game Tutorial – Ashley & Steering Behaviors Welcome to part 17 of our Full LibGDX Game Tutorial. This part will focus on linking Ashley, Box2D and Gdx-Ai together to allow entities to use steering behaviors. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game […]
Full LibGDX Game Tutorial – Particle Effects
Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]