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Full Unity 2D Game Tutorial 2019 – Simple Enemy AI and Colliders

Posted on January 13, 2019January 31, 2019by John Day

Full Unity 2D Game Tutorial 2019 – Simple Enemy AI In this section of the tutorial we will go over creating an enemy and giving it simple AI to follow the player. We will also give the enemy some colliders so it can detect collisions with other objects. Full Unity 2D Game Tutorial 2019- Creating […]

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Full Unity 2D Game Tutorial 2019 – Firing Bullets

Posted on January 13, 2019January 31, 2019by John Day

Full Unity 2D Game Tutorial 2019 – Firing Bullets In this section of the tutorial we will look into creating prefabs (prefabricated objects) in order to fire bullets from our player. Full Unity 2D Game Tutorial 2019 – Creating The Bullet Create an empty to hold all our bullet parts and name it BulletObject. Add […]

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Full Unity 2D Game Tutorial 2019 – Background and Camera

Posted on January 13, 2019January 31, 2019by John Day

Full Unity 2D Game Tutorial 2019 – Background and Camera In this section of the tutorial we will go into adding images and making them tile as well as adding some code to the camera to make it follow the player around. We will use the following image for our background. Full Unity 2D Game […]

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Full Unity 2D Game Tutorial 2019 – Player Movement

Posted on January 13, 2019January 31, 2019by John Day

Full Unity 2D Game Tutorial 2019 – Player Movement In this section of the tutorial we will create a player object that we can control with the keyboard or controller. We will then focus on Player Movement using the physics engine provided in unity. Full Unity 2D Game Tutorial 2019 – Creating the player object The […]

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Full Unity 2D Game Tutorial 2019 – Creating the project

Posted on January 13, 2019January 21, 2019by John Day

Unity 2D Game Tutorial Unity 2D Game Tutorial – Tutorial Goals The aim of this tutorial is to guide you through creating a 2D game in Unity 2019. This will cover all aspects from project setup, adding  entities, player controls  and all the way to publishing the game on Itch.io. In this tutorial we will […]

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LibGDX Project Generator 2019 Tutorial – Eclipse – Android Studio

Posted on January 4, 2019January 25, 2019by John Day

Over the past couple of years libgdx, eclipse and android have went through many changes.  These changes have made a lot of the tutorials online out of date so a new tutorial detailing the steps required to generate a new project was needed. So before we begin I’d like to note what versions I will […]

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Texture Filter – Picking Pixels

Posted on November 2, 2017by John Day

What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]

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Full LibGDX Game Tutorial – Clean Up

Posted on October 30, 2017October 30, 2017by John Day
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Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]

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Full LibGDX Game Tutorial – Ashley & Steering Behaviors

Posted on July 31, 2017October 5, 2017by John Day

Full LibGDX Game Tutorial – Ashley & Steering Behaviors Welcome to part 17 of our Full LibGDX Game Tutorial. This part will focus on linking Ashley, Box2D and Gdx-Ai together to allow entities to use steering behaviors. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game […]

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Full LibGDX Game Tutorial – Particle Effects

Posted on July 24, 2017October 5, 2017by John Day
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Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]

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  1. Anonymous on Full LibGDX Game Tutorial – ShootingMay 9, 2025

    Ofc! Sorry if it seemed a bit harsh. This tutorial has really lead to a lot of understanding in a…

  2. John Day on Full LibGDX Game Tutorial – ShootingMay 7, 2025

    I'm sorry that I do not meet your expectations. If there us anything that you could suggest that would improve…

  3. Anonymous on Full LibGDX Game Tutorial – ShootingMay 7, 2025

    Another Comment about checking the source code for the new Mapper Component class if you are confused. When you are…

  4. Anonymous on Full LibGDX Game Tutorial – Enemy SystemMay 6, 2025

    SOLVED: RenderingSystem.java @Override public void update(float deltaTime){ super.update(deltaTime); renderQueue.sort(comparator); //<------- REMOVE this line of code and everything should run //fine.…

  5. Anonymous on Full LibGDX Game Tutorial – Enemy SystemMay 6, 2025

    This is the exact issue that I am having adding either or of the latter two systems (floor works fine…

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