Full LibGDX Game Tutorial – Enemy System Welcome to part 13 of our Full LibGDX Game Tutorial. This part will focus on adding an enemy. We will add a mechanic to add patrolling enemies to some of our platforms. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full […]
generation
Full LibGDX Game Tutorial – Infinite Level Generation with Simplex Noise
Full LibGDX Game Tutorial – Infinite Level Generation Welcome to part 11 of our Full LibGDX Game Tutorial. This part will focus on creating a system to infinitely generate our world using Simplex Noise. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
Simplex Noise – Generating Random Terrain.
I had an idea for a game and wanted to see if I was able to make some random terrain for it. So I decided to look into making some random terrain using the Perlin noise as I knew minecraft uses this in it’s terrain generation. while looking into the Perlin noise I discovered a […]