Pixmaps, as the name implies is a map of pixels, each pixel containing a level for red, green and blue and sometimes alpha. They can be used to store image data and can be generated on the fly in your application. Pixmaps reside in native heap memory and should be disposed when they are no […]
Month: July 2016
Explosions in Libgdx with Box2d
In a game I’m developing I wanted to have some realistic explosion effects. At first, I thought I would just apply an impulse to all objects within range of the explosion. However, this created unrealistic movement in the affected objects and the objects didn’t rotate. I tried using ray casts to set points to apply the forces […]
Game AI: Finite State Machines
Game AI is one of the main reasons people will continue to play a game again and again. Games without good AI tend to lack any replay value. An example of really bad AI is Aliens: Colonial Marines. Just check out this video of someone playing on ‘Hardened’ difficulty and not even needing to shoot […]
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How To: Tuning your Monitor
Hello, Have you ever watched a video on your computer and the dark parts are too dark and bright parts bleed into each other? If you have it’s probably due to your monitor settings not being optimal. Why should you tune your monitor? If you, like me, hate it when you can’t make out what’s […]
Haunt your friend’s PC – Haunt Guide
Haunting a pc is simply a matter of making it do things automatically when the user isn’t expecting it. A great tool for this is the task scheduler on windows and cron on *nix based systems. In this haunt guide I will be using windows task scheduler as I use a windows pc and many […]