Full LibGDX Game Tutorial – Box2D Contact Listener Welcome to part 5 of our Full LibGDX Game Tutorial. This part will focus on the Box2D Contact Listener which will allow us to react to events such as objects hitting each other. If you haven’t seen the earlier parts of this tutorial I advise you to start […]
Month: January 2017
Full LibGDX Game Tutorial – Box2D Body Factory
Full LibGDX Game Tutorial – Box2D Body Factory Welcome to part 4 of our Full LibGDX Game Tutorial. This part will focus on the Box2D and creating a Body Factory to create our bodies for us instead of typing code in every time for each object. If you haven’t seen the earlier parts of this tutorial […]
Full LibGDX Game Tutorial – Box2D
Full LibGDX Game Tutorial – Box2D Welcome to part 3 of our Full LibGDX Game Tutorial. This part will focus on the Box2D basic, creating a world, stepping it through time and adding different types of bodies to it. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full […]
Full LibGDX Game Tutorial – Preferences and Menu
Full LibGDX Game Tutorial – Menu Controls This part of the tutorial will go over adding actions to buttons and creating our preferences. If you haven’t seen part 1 of this tutorial you can view it on Full LibGDX Game Tutorial – Project setup where it explains how to create this project as well as […]
Full LibGDX Game Tutorial – Project setup
Full LibGDX Game Tutorial This Full LibGDX Game Tutorial is a full-blown game development tutorial covering all aspects of creating a game using Box2D in libGDX. It is aimed at those people who want to create games but have no knowledge about programming at all. Not only will we cover techniques used to create games […]
Project Creation Eclipse – LibGDX Project Generator
The LibGDX Project Generator If your creating a project in LibGDX then your probably making a game. This guide will be aimed at those people making games, however, most of this guide can be applied to other projects using libgdx. To make this as simple as possible we will be using the LibGDX project generator […]
Texture Packer GUI- Quick Tutorial
What is the Texture packer? The Texture packer is a class provided by LibGDX which can be used to pack a group of images into a single larger file, or multiple larger files depending on how many images you have. There is a GUI version which is provided by www.aurelienribon.com and will be used in […]
Asset Manager – LibGDX Tutorial
What is an Asset Manager? An Asset Manager in LibGDX is a class that is used to load and unload resources for your project. It will store a number of references an asset has and keep it loaded until it is no longer required. The Asset Manager API is viewable here. By using an Asset […]
9 Patch Tutorial – Using Nine Patch Images in Libgdx
What is a 9 patch A 9 patch is an image which has been divided into a 3×3 grid making 9 patches. These 9 parts can then be used to create a scalable image by repeating/stretching certain patches. This 3×3 grid create 4 corners, 4 walls and a center image. The corner images will not […]