Full LibGDX Game Tutorial – Shooting Welcome to part 14 of our Full LibGDX Game Tutorial. This part will focus on allowing the player to start shooting enemies. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial continues from these […]
Pooling
Pooling Objects – LibGdx Memory Management

What is Pooling? Pooling is a technique that allows the program to repurpose objects that are no longer being used in order to manage memory and decrease processing time. Imagine a box with 10 objects inside, this would be your pool and when you want an object you simply open the box and take out […]