Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. The particle system was developed to be a more efficient way of rendering multiple images quickly to create effects that the normal […]
textures
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Full Unity 2D Game Tutorial 2019 – Main Menu
Full Unity 2D Game Tutorial 2019 – Main Menu In this part of the tutorial we will be crating the main menu and adding some buttons to allows us to play a game, go to the options menu and to exit the game. Full Unity 2D Game Tutorial 2019 – Scene We have our game […]
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Full Unity 2D Game Tutorial 2019 – Game Manager
Full Unity 2D Game Tutorial 2019 – Game Manager A Game Manager is a c# script we can create which will be used to help coordinate the game. We will use it to spawn new enemies when there isn’t enough and in the future use it to spawn power-ups and health pickups. Full Unity 2D […]
Texture Filter – Picking Pixels
What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Full LibGDX Game Tutorial – Clean Up
Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]
Particle Effects – 2D Game Development
What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Full LibGDX Game Tutorial – General Improvements
Full LibGDX Game Tutorial – General Improvements Welcome to part 15 of our Full LibGDX Game Tutorial. This part will focus on general improvements to the game like adding textures, better level generation etc. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
Ashley and Box2D Tutorial – ECS, Physics and Collisions
Ashley and Box2D Tutorial In this tutorial, we will create a simple game base using Ashley and Box2D. Ashley is an Entity System that allows us to create entities from a set of components such as an image, a position etc. More information on Ashley can be found on the Ashley wiki and information on […]
Using Pixmaps in Libgdx
Pixmaps, as the name implies is a map of pixels, each pixel containing a level for red, green and blue and sometimes alpha. They can be used to store image data and can be generated on the fly in your application. Pixmaps reside in native heap memory and should be disposed when they are no […]