Full Unity 2D Game Tutorial 2019 – Interfaces and Enemy Shooting In this section of the tutorial we will implement the enemy shooting capability and we will use Interfaces to allow us to add the ability to give and take away health to an object. We will also look into changing the collision matrix to […]
Collisions
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Full Unity 2D Game Tutorial 2019 – Simple Enemy AI and Colliders
Full Unity 2D Game Tutorial 2019 – Simple Enemy AI In this section of the tutorial we will go over creating an enemy and giving it simple AI to follow the player. We will also give the enemy some colliders so it can detect collisions with other objects. Full Unity 2D Game Tutorial 2019- Creating […]
Full LibGDX Game Tutorial – Shooting
Full LibGDX Game Tutorial – Shooting Welcome to part 14 of our Full LibGDX Game Tutorial. This part will focus on allowing the player to start shooting enemies. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial continues from these […]
Collision Detection – Circles, Rectangles and Polygons
Collision Detection – Circles, Rectangles and Polygons So you’re making a game and you want to check if your character has bonked an enemy. This calls for collision detection algorithms. Surely you could use a framework like Box2D to do all the collision detection for you.. well yes, you could and it would work pretty […]
Full LibGDX Game Tutorial – Box2D Contact Listener
Full LibGDX Game Tutorial – Box2D Contact Listener Welcome to part 5 of our Full LibGDX Game Tutorial. This part will focus on the Box2D Contact Listener which will allow us to react to events such as objects hitting each other. If you haven’t seen the earlier parts of this tutorial I advise you to start […]