Over the past couple of years libgdx, eclipse and android have went through many changes. These changes have made a lot of the tutorials online out of date so a new tutorial detailing the steps required to generate a new project was needed. So before we begin I’d like to note what versions I will […]
Java
Texture Filter – Picking Pixels
What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Full LibGDX Game Tutorial – Clean Up
Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]
Full LibGDX Game Tutorial – Ashley & Steering Behaviors
Full LibGDX Game Tutorial – Ashley & Steering Behaviors Welcome to part 17 of our Full LibGDX Game Tutorial. This part will focus on linking Ashley, Box2D and Gdx-Ai together to allow entities to use steering behaviors. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game […]
Full LibGDX Game Tutorial – Particle Effects
Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]
Particle Effects – 2D Game Development
What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Full LibGDX Game Tutorial – General Improvements
Full LibGDX Game Tutorial – General Improvements Welcome to part 15 of our Full LibGDX Game Tutorial. This part will focus on general improvements to the game like adding textures, better level generation etc. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
Full LibGDX Game Tutorial – Shooting
Full LibGDX Game Tutorial – Shooting Welcome to part 14 of our Full LibGDX Game Tutorial. This part will focus on allowing the player to start shooting enemies. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial continues from these […]
Full LibGDX Game Tutorial – Enemy System
Full LibGDX Game Tutorial – Enemy System Welcome to part 13 of our Full LibGDX Game Tutorial. This part will focus on adding an enemy. We will add a mechanic to add patrolling enemies to some of our platforms. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full […]
Full LibGDX Game Tutorial – Game Mechanics
Full LibGDX Game Tutorial – Game Mechanics Welcome to part 12 of our Full LibGDX Game Tutorial. This part will focus on adding some game mechanics such as springs for jumping higher, a scoring system and DEATH. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game […]