Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. The particle system was developed to be a more efficient way of rendering multiple images quickly to create effects that the normal […]
effects
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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask
Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask In this section we will be making the mini map and then using a mask to shape our mini map into something more appealing then a big oblong on the screen. Full Unity 2D Game Tutorial 2019 – Making Minor Modifications Before we start […]
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Full Unity 2D Game Tutorial 2019 – Audio Manager
Full Unity 2D Game Tutorial 2019 – Audio Manager Sounds and music are an important part of a game that can help emphasise the theme of your game and take it to a higher level. In this part of the tutorial we will be adding an Audio Manager which will control what sounds will play […]
Full LibGDX Game Tutorial – Particle Effects
Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]
Particle Effects – 2D Game Development
What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Explosions in Libgdx with Box2d
In a game I’m developing I wanted to have some realistic explosion effects. At first, I thought I would just apply an impulse to all objects within range of the explosion. However, this created unrealistic movement in the affected objects and the objects didn’t rotate. I tried using ray casts to set points to apply the forces […]