Full Unity 2D Game Tutorial 2019 – Game Manager A Game Manager is a c# script we can create which will be used to help coordinate the game. We will use it to spawn new enemies when there isn’t enough and in the future use it to spawn power-ups and health pickups. Full Unity 2D […]
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Texture Filter – Picking Pixels
What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Particle Effects – 2D Game Development
What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Using Pixmaps in Libgdx
Pixmaps, as the name implies is a map of pixels, each pixel containing a level for red, green and blue and sometimes alpha. They can be used to store image data and can be generated on the fly in your application. Pixmaps reside in native heap memory and should be disposed when they are no […]