Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]
Asset Manager
Full LibGDX Game Tutorial – Rendering and Asset manager
Full LibGDX Game Tutorial – Rendering and Asset manager Welcome to part 7 of our Full LibGDX Game Tutorial. This part will focus on rendering and using the AssetManager to load images, sounds, music and skins. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – […]
Asset Manager – LibGDX Tutorial
What is an Asset Manager? An Asset Manager in LibGDX is a class that is used to load and unload resources for your project. It will store a number of references an asset has and keep it loaded until it is no longer required. The Asset Manager API is viewable here. By using an Asset […]