Drag Camera 2D Pro – v1.2 is now live. The newest version of DragCamera 2D pro is now live and has a completely new Camera Dolly system. The original system was simply a set of waypoints which the camera would traverse over based on the position of a tracked object(the player). This would limit the […]
graphics
- FU2GT
- ...
Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU

Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. The particle system was developed to be a more efficient way of rendering multiple images quickly to create effects that the normal […]
- FU2GT
- ...
Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask In this section we will be making the mini map and then using a mask to shape our mini map into something more appealing then a big oblong on the screen. Full Unity 2D Game Tutorial 2019 – Making Minor Modifications Before we start […]
Drag Camera 2D – Unity Asset

Drag Camera 2D – Unity Asset The Drag Camera 2D asset is an asset in the Unity asset store that allows you to add drag controls to your camera. You can drag the camera to move horizontally or vertically across the unity world.This type of camera is ideal for top down RTS games where the […]
- FU2GT
- ...
Full Unity 2D Game Tutorial 2019 – Game Manager

Full Unity 2D Game Tutorial 2019 – Game Manager A Game Manager is a c# script we can create which will be used to help coordinate the game. We will use it to spawn new enemies when there isn’t enough and in the future use it to spawn power-ups and health pickups. Full Unity 2D […]
Texture Filter – Picking Pixels

What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Full LibGDX Game Tutorial – Particle Effects

Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]
Particle Effects – 2D Game Development

What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Full LibGDX Game Tutorial – General Improvements

Full LibGDX Game Tutorial – General Improvements Welcome to part 15 of our Full LibGDX Game Tutorial. This part will focus on general improvements to the game like adding textures, better level generation etc. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
Using Pixmaps in Libgdx

Pixmaps, as the name implies is a map of pixels, each pixel containing a level for red, green and blue and sometimes alpha. They can be used to store image data and can be generated on the fly in your application. Pixmaps reside in native heap memory and should be disposed when they are no […]